Backward Design for Lesson Planning — Understanding by Design
What Is Backward Design?
Backward Design, also known as Understanding by Design (UbD), is a curriculum planning framework developed by Grant Wiggins and Jay McTighe. The core idea is simple: start with the end in mind. Instead of asking 'What activities should I do this week?', you ask 'What should students understand and be able to do?'
The framework reverses the typical planning process. Most teachers start with activities and work toward assessment. Backward design starts with the desired results, then determines the evidence of learning, and finally plans the learning experiences.
Stage 1: Identify Desired Results
Before planning any activities, clearly define what students should know and be able to do. This includes identifying relevant standards, writing clear learning objectives, and determining the big ideas and essential questions that drive the unit.
Essential questions are open-ended, thought-provoking questions that recur throughout the unit and don't have a single right answer. Example: 'What makes a story worth telling?' (ELA) or 'How does where you live affect how you live?' (Social Studies).
Stage 2: Determine Acceptable Evidence
Before planning activities, decide how you'll know students have learned what you intended. This means designing assessments — both formative (ongoing checks) and summative (final demonstrations) — that directly measure the desired results from Stage 1.
The assessment should match the objective. If the objective is to analyze, the assessment should require analysis (not just recall). If the objective is to create, students should produce something. This alignment prevents the common problem of teaching one thing and testing another.
Stage 3: Plan Learning Experiences
Only after defining what students should learn (Stage 1) and how you'll assess it (Stage 2) do you plan the actual learning activities. This ensures every activity serves a clear purpose — building toward the assessment and the learning goals.
Activities should be sequenced intentionally: activate prior knowledge, introduce new concepts, provide guided practice, allow independent practice, and build toward the culminating assessment. Each activity should connect directly to the desired results.
Why Backward Design Works
Backward design prevents the most common planning mistake: activity-focused teaching. When teachers start with activities ('Let's do a cool project!'), lessons can be engaging but aimless. Students have fun but don't necessarily learn the intended content.
By starting with the end goal, every activity has a purpose. The teacher can explain why students are doing each task, and students can see how each activity connects to what they're learning.
Frequently Asked Questions
Is backward design only for unit planning?▾
How is this different from normal planning?▾
Do I need to follow all three stages every time?▾
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